MAGIC

CHIAL: DIVINUS MANNA RELIGION & MAGIC

INTRODUCTION

HISTORY OF MAGIC IN THE WEST

POWER OF THE ONE

THE IRS AND THE THREE HOUSES

HOUSE ALAN HOUSE E~DIE~L

HOUSES OF C~IAL

DIVINUS

MANNA

HYBRID

CLASSES

USING MAGIC

ELEMENTS OF MAGIC

OBJECTS OF MAGIC

PLACES OF MAGIC

BLACK MAGIC

MAGIC IN THE EAST VERSUS THE WEST

EXILED MAGIC: OF THE FOURTH HOUSE ADANAS

GLOSSARY

ä [Spräçé frm Sprak a; prfx.; (a, aë)] : Meaning “masterful”, “most powerful”, “having reached the highest position”; “highest chief”; e.g. äHwisthard ("Chief Wizard", "wizard guild master"). Meaning: something which is chief, the highest point, the highest office or position, penicle; chief (ORK khyév); ultimate. It has another meaning related to the Old Sivils, a, meaning “a great and powerful river which is the source of a people (this is of course also being related to the root ab)”, but differing in meaning in that the river itself is powerful or the major river of a series of rivers or river system. In this case the Sossma it is both an a and an ä, as well as a ma. It is a term that was less used in place names in the Second Age and the beginning of the Third Age than before SA 610 (First Age S.A.) and is more often used in prose to speak of a lord and his vassals, that is of a powerful, but benevolent lord and the great lords serving him. Common usage in the latter 2nd Age found its meaning changing somewhat to mean an official lord, or agent who takes the place of one who is gone for some reason such as Onl Thowing who was named äHlaford of Ârkel Dükia dä Sosslan in SA 1140-41, being a proxy for Ârkel Dük Alask Morbat. As used with rivers it has become archaic. See: ä, eä, ab, ma, and a.

a:zig {ash, asch, NOUN: 1. Any of various chiefly deciduous ornamental or timber trees of the genus Fraxinus, having opposite, pinnately compound leaves, clusters of small flowers, and one-seeded winged fruits. 2. The strong, elastic wood of this tree, used for furniture, tool handles, and sporting goods such as baseball bats. 3. Linguistics The letter æ in Old English and some modern phonetic alphabets, representing the vowel sound of Modern English ash. (http://www.bartleby.com/61/74/A0457400.html) ETYMOLOGY: Middle English asshe, from Old English æsc. http://dictionary.reference.com/search?q=ash"tree," O.E. æsc "ash tree," also "spear made of ash wood," from P.Gmc. *askaz, askiz (cf. O.N. askr, O.S. ask, M.Du. esce, Ger. Esche), from PIE base *os- "ash tree" (cf. Arm. haci "ash tree," Alb. ah "beech," Gk. oxya "beech," L. ornus "wild mountain ash," Rus. jasen, Lith. uosis "ash"). Ash the preferred wood for spear-shafs, so O.E. æsc sometimes meant "spear" (cf. æsc-here "company armed with spears"). (http://www.etymonline.com/index.php?l=a&p=21) To burn, glow. Oldest form *2es-, colored to *2as-. Derivatives include arson and azalea. 1. Extended form * asg-. ash1, from Old English æsce, asce, ash, from Germanic *askn-. 2. Suffixed form *s--. Ara, from Latin ra, altar, hearth. 3. Suffixed (stative) form *s--. a. arid, from Latin ridus, dry, parched, from rre, to be dry; b. ardent, ardor, arson, from Latin rdre, to burn, be on fire, from ridus, parched. 4. Extended form *asd-. a. zamia, from Greek azein, to dry; b. azalea, from Greek azaleos, dry. (Pokorny s- 68.) (http://www.bartleby.com/61/roots/IE24.html) Old Norse: eski; Paradigm: N.; Meaning (German): Eschenwald, Eschenholz, Speer, Schachtel; Compare: askr; Etymology: s. germ *aski-, *askiz, Sb., Esche; idg. *osk-, Sb., Esche, Pk 782; vgl. idg. *¡s, Sb., Esche, Pk 782; Literature: Vr 106a || Old Norse: eskingr; Paradigm: st. M. (a); Meaning (German): feiner Schneehaufe, feiner Schneehaufen; Compare: aska; Literature: Vr 106a || Old Norse: eskja; Paradigm: sw. F. (n); Meaning (German): Erde; Compare: askr; Etymology: s. askr; Literature: Vr 106a (http://72.14.207.104/search?q=cache:tponoddl9qYJ:www.indo-european.nl/cgi-bin/response.cgi%3Froot%3Dleiden%26morpho%3D0%26basename%3D%255Cdata%255Cie%255Coldnorse%26first%3D1751ðaskizð%2Bðgermanic&hl=en) ash (1) - "remains of fire," O.E. æsce "ash," from P.Gmc. *askon, from PIE base * as- "to burn." Symbol of grief or repentence; hence Ash Wednesday, from custom introduced by Pope Gregory the Great of sprinkling ashes on the heads of penitents on the first day of Lent. ash (2) - "tree," O.E. æsc "spear made of ash wood," from P.Gmc. *askaz, askiz, from PIE base *as- "to burn, glow." (http://www.northvegr.org/holy/a.php?PHPSESSID=a07265d96432fff74f56397bea400f32) ÆSC ; g. æscas; pl. nom. acc. æscas, ascas; g. æsca, asca; d. æscum, ascum; m. I. an ash-tree; fraxinus excelsior :- On ðone æsc to the ash-tree, Cod. Dipl. Apndx. 461; A. D. 956; Kmbl. iii. 450, 3. Æsc fraxinus, Ælfc. Gl. 45; Som,. 64, 98. II. the Anglo-Saxon Rune = æ, the name of which letter in Anglo-Saxon is æsc an ash-tree, hence this Rune not only stands for the letter æ, but for æsc an ash-tree; as, - byþ oferheáh, eldum dýre, stíþ staðule the ash-tree is over-high, dear to men, firm in its place, Hick. Thes. vol. i. p. 135; Runic pm. 26; Kmbl. 344, 23. Se torhta æsc the remarkable Rune æsc, Exon. 112 a ; Th. 429; 24; Rä.43.9. III. an ash-spear, a spear, lance; hasta fraxinea, hasta :- Byrhtnóþ wánd wácne æsc Byrhtnoth brandished his slender ashen spear, Byrht. Th. 132, 68; By. 43: 140, 59; By. 310. Ðe ðé æsca tír æt gúðe forgeaf who to thee gave glory of spears in battle, Cd. 97; Th. 127, 10; Gen. 2108. Asca, g. pl. Exon. 78 a; Th. 292, 15; Wand. 99. Æscum with spears, Beo. Th. 3548; B. 1772: Andr. Kmbl. 2195; An. 1099. IV. because boats were made of ash, - a small ship, a skiff, a light vessel to sail or row in; navis, navi­gium, dromo  :- Hét Ælfréd cyng timbrian langscipu ongén ða æscas king Alfred commanded to build long ships against those ships, Chr. 897; Th. i. 174. 41. Æsc dromo, Wrt. Voc. 63. 34: 56, 24. [O. H. Ger. asc, m: O. Nrs. askr, m. arbor, fraxinus, vas ligneum, navis, gladius, Egils.] DER. daroþ-æsc, ceaster-
 * æsc-rind.

(http://dontgohere.nu/oe/as-bt/search.htm)} [(a:zi, a:zh, a:z, eazk, ezak, easç, a:zga:st, a:zgi:st, a:zga:s, a:zgi:s, a:zgies, a:zgiest, a:zghr, a:zgir, a:zg, e~zge~, e~sçe~, e~zgie, a:zige~, o:z, ia:gi:, ia:gie, ia:gy, a:I, o:çia:, o:hrhnu:z, ia:ze~hn, u:o:zi:z, a:zk, a:zge~, a:sçe~, a:zkhn, a:zgin, ezgian, a:zgo:hn, a:zgo:in, a:guin, a:zgwin, a:zçi, a:zeç, azeç, azek, ezak, azig)]   : 1. Ash tree, of an ash tree, of the sacred ash tree. Ash manna. An family of ornamental and timber trees, pinnatly compound leaves, clusters of small fragrant flowers, and one seeded winged fruits. A strong elastic wood of the tree. 2. A spear, spears, spear wood. 3. To glow, to burn. Alter, hearth. 4. Used of the beech tree as well. 5. "wild mountain ash". 6. To burn, to be on fire. To be dry, parched, to be on fire. To dry. Dry.

äHwisthard [] : "Chief Wizard", "wizard guild master" The highest wizard of the west, known as the King’s Wizard, or Ko:n Hwisthard.

bleðrin [SPRCH: (blethrin)] : a dark blue or indigo inky dye made from the colorful meat of the kellisilin muscles. It is used for the production of magical inks, dyes and paints.

çuát [SPRCH: ] :

dalið [SPRCH: ] : “A long sheet”, this is a particular type of magical paper based on a ground matter of dragon hide and hesberin which is dried and cut into lengthy sheets used either as scrolls or folio sheets for spell books. A long banner.

der {PIE *der: der- DEFINITION: To split, peel, flay; with derivatives referring to skin and leather. 1. tear1, from Old English teran, to tear, from Germanic *teran. 2. tart1, from Old English teart, sharp, severe, from Germanic *ter-t-. 3. Suffixed zero-grade form *d-tom, “something separated or discarded.” turd, from Old English tord, turd, from Germanic *turdam, turd. 4. Reduplicated form *de-dr-u-. tetter, from Old English tet(e)r, eruption, skin disease. 5. derris, from Greek derris, leather covering. 6. Suffixed form *der-m. –derm, derma1, –derma, dermato-; epidermis, from Greek derma, skin. 7. dahl, dhurrie, from Sanskrit darati, he splits. (Pokorny 4. der- 206.)} [SPRCH: (dir, der, ðéhr, ðier)] : meaning “craft of tearing”, it came to mean those dealing with producing or creating something to do with the craft of book making. Of books, associated with books or book like creations. “that which is peeled”. “that which is turned”. “that which is like skin”. Skin. Vellum. A page. A book. A scroll.

derkar [SPRCH: (dikarderka^r)] : artisan or craftsman who builds, constructs books.

Divinus [SPRCH: ] :

ðonn [SPRCH: root, frm Kells ] : A type of pine tree known as the blue pine or water pine as they often grow in moister areas similar to cypress. From there needles comes a deadly poison and a deep blue green dye, so that the name is synonymous with that rich blue green color; to look as though you’ve been poisoned; to have been poisoned, The dye if prepared by a klithderkar can be used in spell books. These trees grow a great height of 70' and are forbidden for use as building material, though often assassins use them to make boxes and interiors for their layers as they give off a pleasant smell and purportedly help to build a tolerance against many poisons. The image of the tree often figure in the signs or emblems of assassins.

eklið [SPRCH: (eclith, ekilithi, eklithi)] : ek & lið, meaning “tree page”. A type of magic paper made from the ek tree found in the Torn Wood (ðærningviðu) only.

elal {ǽl} [(leal, ella)] : Burning, bright burning. Silver. Bright like silver. Silver-shine. Bright-fire. Bright-flame. Clean-flame. From elas.

elas {æled, æld; From Proto-Germanic * ailidaz.} [(ealet, eale+, alet, ale+, ales)]   : Fire. Sacred fire. Pure fire. Clean-fire. Conflagration. Purification or change made through fire. Fire-Manna. Pyre. Where sacred fires or sacred flames are kept or maintained.

Elberðbhrüsç [(Alberthbrush, Alberthibrusç)] : A rare plant found only in Färilan. It is used in the production of spellbooks.

évian {OE abannan, abanne} [SPRCH frm SPRK: root, v., (a:ba:n, a:va:hn, eavian, avian, avain, evain)] : to summon, to convoke, to bring a band together. To band together. To command, to announce, to proclaim, to pronounce. To call out, to assemble. The sound of the drum or horn that calls to assembly. A commanding voice. A body banded together by a call. A great and powerful sound. A spell. A charm. An epic poem.

hard [] :

hebir {crb. DEFINITION: To enter, stand surety or bail for, guarantee. 1. arbiter, from Latin arbiter, judge, from Phoenician (Punic) *carb, surety, guarantee. 2. earnest2, from Greek arrabn, from Canaanite *cirrabn, pledge, surety, akin to Hebrew crbôn, from *caraba, to enter, stand surety for. 3. Arabic root form rb, to depart. Maghreb, Morocco, from Arabic marib, place where the sun sets, west, from araba, to depart, set (of the sun).} [SPRCH: (çirb, çiber)] : Judges, arbiter. Guarantee, surety. Pledge. Jurisdiction, being that area land or place of influence which is guaranteed by a judges authority. “the sun”, “Arbiter of Life”. That which stands, that upon which all can depended.

hebis [SPRCH: ] :

hebisçuát {Late Latin hibscus, variant of Latin hibiscum, marsh mallow, perhaps of Celtic origin} [SPRCH frm +e~n: (hebishuate, hebisçuát, )] : A broad leaf plant found only in Fråbad in the Sivils. It has large flower as well as broad leaves. The leaves are used in the production of spell books and as elements in spells. The plant is related to the genus that includes a variety of hibiscus plants.

hebrium [SPRCH: (hebiram)] : The jurisdiction or area controlled by the council of wizards. See hebir.

hesber [SPRCH: ] :

hesberin [SPRCH: ] : a rare plant found in the Forrest in the regions of the Nar, particularly Soss and in Épôru~.

hwist []:

Hwisthard [] : A title of an elected and kingly approved head of a Witzekal.

ihið [SPRCH root, frm Cællisch; (i^ð, yhið)] : meaning sacred or magical mist. Morning mist.

Immo^fla*sc~ [SPRCH: ] :

inkant [SPRCH: ] : to call upon the powers of the Immôrflåsç

inkantatti [SPRCH: ] : “spells” whose power comes from divinus.

invók [SPRCH: ] : to call upon divinity or divinüs

invókati [SPRCH: (invokati, invókhatti)] : “spells” whose power come from manna.

invókhuz [SPRCH: (invokus, invókhus, invókus)] : Related to invókhatti

käinðûr {gandur, gandr} [SPRCH frm ÓNð: per nm el, (känðûr)] : m. magic staff; wolf. Of wolf manna. A wild spirit. Manna power.

katïons [SPRCH: (kanti:on)] : “charms” “incantations”, rhymes, poems, words imbued with magical meanings. See inkant, inkantatti

kelisilin [SPRCH: (kellisilin, sellisilin)] : A muscle, native to the north shores of the Nôrzé region between the Krin range to the east and the Zerbïr to the west. It has a dark blue flesh which is distilled into a syrupy dye or ink used in magical books and scrolls.

khrälärï [SPRCH: ] : “Holy Book of Special/Unique Writings”, A holy book. A book of spiritual or ritual writings, histories, or biographies.

Khräläriârïküs [SPRCH: (kralaryareeküs, krälâriareküs, khräläriâréküs)] : “Holy book of the deity”, A book dedicated to the writings, saying, rituals of a single deity. They usually accompany

Khrälärinvókus [SPRCH: (kralaryinvokus, krälârinvokus)] : A Specific “Holy book of Invocation” the Forrestkir religion.

khrälisauboners [SPRCH: (krälisauboners)] : A book spell.

khréal  [SPRCH: (khrä, khrälis, khräl)] : As seen in khrälärï, a special book or tome, the writings or sayings of importance.

khris [SPRCH: ] : Related to the word khrist. Meaning the sacredness or abilities of the material which contain within them manna powers or manna gåst.

khrisaub [SPRCH: ] : “power of the Immôrflåsç”, natural powers or energies, manna powers.

khrisaub-katïons [SPRCH: (crisaubcateeons, krisaubkatéons)] : Magical incantations, using natural items and ancient guttural charms based on Lingós.

klið {PSmtcR: cly. DEFINITION: To ascend, become high, exalted. 1. aliyah, from Hebrew clyâ, ascent, from clâ, to ascend. 2. shalom aleichem, from Hebrew clêkem, to you, from cal, clê, to, toward, upon (a preposition akin to clâ, to ascend) ð -kem, you (plural). 3. Eli, from Hebrew clî, exalted, probably short for a name meaning “God is exalted” or the like. 4. Enuma Elish (name of the Babylonian creation epic), from Akkadian enma elî, when on high (first words of the epic; enma, when; see ywm), from elî, above, on high, from elû, high, upper, verbal adjective of elû, to be high, tall ð -i, adverbial suffix. qcd. DEFINITION: Central Semitic, to bend, sit. Dhu'l-Qa'dah, from Arabic l-qacda, the one of the sitting (perhaps referring to staying at home instead of going to war, since this is the first of the months in which fighting is forbidden), from qacda, sitting, from qacada, to sit.} [(SPRCH frm ancient Zimmith: (ZMTH khli-qikhid; khlikhidt)] : “bending the exalted”, to have control power or skill in reading the Sinngéb and making use of it, thus, magical skill or knowledge.

kliðdikar [SPRCH: (clithderkar)] : A maker of spell books. A master guildsman, or artisan who is able to construct and write spell books.

ku: [] A common usage in Spra:c~e~  having the same meaning and use, and derived from the more ancient word C~ia.

kül {OE gullisc} [(kül, ku:-elal)] : silver, holy, secretive rites of silver manna, from this word comes küll, a cult or sect of religion or woship.

küs [SPRCH: ] : a deity, a god. A divine being. Divinity, Manna power. Related to góð.

Manna [SPRCH: ] : From Hmanna:o^r from Am’ma’anna:. It is the power or essence of the disembodied Irs or Iaur. It is the essential power or inate energy of the Immo^rfla*sc~ and is the main power behind Inkantatis or C~ialt. Manna manifest or collects in living beings or in places or things. Often ithas no sense of form or purpose or has a lost purpose. It can in fact have self-awareness and a sense of being. It is the source of what some would call magic and only within full understanding of the Zinge~b is it understood in its relationship to the Zinge~b and the Trid.

mriéðil {TOL brethil} [SPRCH frm Druidi, plnt nm, plc nm elmnt, (vhréðyll, myrédhyll, mirdil, miredil, mredil, myréðyll, miréðil)] : A silver birch, it is a beautiful species of birch which is a sacred tree to the Druidi and despised by the Forrest Church for its uses in ancient and sometimes dark rituals, potions, herbals and magic. It is found in great abundance in Soss. the most common modern usage is mredil.

saub [SPRCH: ] : “magic” “wonder” “miracle”. Manna Arts.

sé [SPRCH: ] : “Sev”. “Sivaf”. It came to mean in Nar the users of the Manna Arts, thus “magic users.

Sé-Hebrium [SPRCH: ] :

skali [SPRCH: (skalis)] : A school. To school. A place or body of teachers or a single teacher who educates.

skalið [SPRCH: (scalith)] : A special paper material for spell books made from hibsçu~ät and dragon hide.

skalisis {scholastic segh- DEFINITION: To hold. Oldest form *seh-, becoming *segh- in centum languages. Derivatives include hectic, eunuch, scheme, and scholar. 1. Suffixed form *segh-es-. Siegfried, from Old High German sigu, sigo, victory, from Germanic *sigiz-, victory (< “a holding or conquest in battle”). 2. hectic; cachexia, cathexis, entelechy, eunuch, Ophiuchus, from Greek ekhein, to hold, possess, be in a certain condition, and hexis, habit, condition. 3. Possible suffixed (abstract noun) form *segh-wr, toughness, steadfastness, with derivative *segh-wr-o-, tough, stern. severe; asseverate, persevere, from Latin sevrus, stern; b. sthenia; asthenia, calisthenics, hypersthene, hyposthenia, thrombosthenin, from Greek sthenos, physical strength, from a possible related abstract noun form *sgh-wen-es- (with zero-grade of the root). 4. O-grade form *sogh-. epoch, from Greek epokh, “a holding back,” pause, cessation, position in time (epi-, on, at; see epi). 5. Zero-grade form *sgh-. a. scheme, from Greek skhma, “a holding,” form, figure; b. scholar, scholastic, scholium, school1, from Greek skhol, “a holding back,” stop, rest, leisure, employment of leisure in disputation, school. 6. Reduplicated form *si-sgh-. ischemia, from Greek iskhein, to keep back. (Pokorny seh- 888.) } [SPRCH: (scalisies, skalisis)] : “School of the Self”, A school drawing on powers energies or knowledge already within some one. A school or discipline, an type of study, a specific school teaching a particular curriculum as far as the Crimellin Arts, the Manna Arts, and Invókati.

skhali {scale skel-1 DEFINITION: Also kel-. To cut. Derivatives include scalp, skill, cutlass, half, scalpel, and sculpture. 1a. shell, from Old English scell, sciel, shell; b. scagliola, from Italian scaglia, chip. Both a and b from Germanic *skalj, piece cut off, shell, scale. 2a. shale, from Old English sc(e)alu, husk, shell; b. scale1, from Old French escale, husk, shell. Both a and b from Germanic *skal. 3a. scall, from Old Norse skalli, bald head (< “closely shaved skull”); b. scalp, from Middle English scalp, top of the head, from a source akin to Old Norse skalpr, sheath, shell. Both a and b from Germanic *skal-. 4. scale3, skoal, from Old Norse skl, bowl, drinking vessel (made from a shell), from Germanic *skl. 5. shield, from Old English scield, shield (< “board”), from Germanic *skelduz. 6a. skill, from Old Norse skil, reason, discernment, knowledge (< “incisiveness”); b. sheldrake, from Middle English scheld, variegated, from a Low German source akin to Middle Dutch schillen, to diversify, with past participle schillede, separated, variegated. Both a and b from Germanic *skeli-. 7. school2, shoal2, from Middle Low German schle, troop, or Middle Dutch scle, both from Germanic *skul, a division. 8. Suffixed variant form *kel-tro-. coulter, cultrate, cutlass, from Latin culter, knife. 9. Suffixed zero-grade form *sk-yo-. scalene, from Greek skallein, to stir up, hoe (> skalenos, uneven). 10. Extended root *skelp-. a. shelf, from Middle Low German schelf, shelf (< “split piece of wood”), from Germanic *skelf-; b. possibly Germanic *halbaz (< variant root *kelp-), divided. half, halve, from Old English healf, half; c. perhaps variant *skalp-. scalpel, sculpture, from Latin scalpere, to cut, scrape, with derivative sculpere (originally as the combining form of scalpere), to carve. (Pokorny 1. (s)kel- 923.)} [SPRCH: (skali, sçählé, sçéal)] : scale,

stian [SPRCH: ] : “stone”, stone work.

stian [SPRCH: (sitan, zidan, zitan)]   : A stone or rock. Of stone or rock. * see* stáines.

stianvéôrðung [GRMSPRK: (stánew~ôrðung, zidähnwyv, stianvéôrdeun)] : "Stone honor". Stone worship, the honoring of stones., specific or in groups which are believed to be imbued with some great manna force or have some sacrificial or ritual need. Often the worship of a particular stone outcropping or bolder deemed to have an important manna force about it.

täkel [SPRCH: (täkkel, tikal, ze~kal, zikal)] : A guild, a brotherhood, a union. The word and union formed implies thTat the body and its constituents are under the higher authority of the king.

Trid [SPRCH: ] :

vük {OE bucc=buck} [Sprak, root, plc nm elmnt, (vükg, vook, {Kehrman} vökg {GER bock}; {ðük} vög {DU bok}; {Onð} vükhr {ON bukkr}, vüc, vükig)] : A male fallow dear or stag or a he-goat it is the source of the famous species of the "vüks/voks" (vox, voox) and the "vükkä". The vox is the male of a species of dear, while the femlae and and young are called "vü" (vew) and "vüling" (vewling). These may not be hunted according to Nar-law and Kir-law, though they may be cared for. The vox is a large powerful dear not considered a köd though it has a full bushy coat sought after as a wonderful garb for warmth and comfort. Often this is lined with vüðké it better garments especially those created by halfling tailors. The venison of the vox is a kings meat, and considered the best of all variety of venison. The vox is revered by shern, Egbeard and Dwarven cultural traditions though holds a lower overall place in Forrester culture. The wild vox is used asa mount by many dwarven communities. Presently though the "hasbantvük", a domestic variety of the "vükbérling" goat, is used more often as a mount with only a few high dwarven nobles riding the great wild vox. A few dwarven klans in more remote areas will be seen with all their warriors mounted on wild vox. The vox is a tremendous source of material for herbalist, alchemist and mages. Whole books are written on the subject by each profession and a number of common magic talismans find their chief ingredient or other element based on vox parts or fluids. The most important part of the vox for these folk are the massive and extraordinary antlers of these fair creatures. So important are the Vox Antler that they are traditionally given as great prizes to the church or in the Druidi area to the druids. The High Temple of Thor at D'brook in Sosslan boasts a full 72 sets of antlers plus some 150 lesser sets broken and damaged sets. These are of great value. One good set of vox antler can go as high as 300 gold pieces in some markets and in the Civils as high as 3000 Mintrini. Although they are a major component in many spells it is illegal under Narrisch, church and high mage guild laws in the Nar for the antlers to be ground into powder. This has created the great vox black market in Unserburg. Related to the vox as a mighty symbol and useful creature is the vükkä {egbeardisch} (vükox, vux), the male of the "vüdjé" hill-mountain ram. The greatest population of these creatures reside in the Dünn of Q'bellum and Kârtölan as well as the Rimm (Inkavâr, Pe(nangglan). The other major population is in southern Crisgaldiumling foothills and highlands.  Their fur and horn s are treated as only second to those of the vox and they are revered and regulated in much the same way. One thing is allowed of their horns and that is the crafting of blowing horns . Only a trained "vuxar" may create these powerful and mellow horns used by mountain chiefs and warriors throughout the Forrest. The best "vuxhorns" come from the Chrisgaldium workshops of the Dwarves. The most famous and powerful of these horns is in the treasury of Sosslan, once a personal posession of the dwarven lord of men Alask Morbat. vux hooves are especially sought after as a main ingredient of a special magical fodder for war dogs called "vockstren" which gives them added stamina, strength and ferocity; it is rarely given to men for it is said they take on the mantle of wild beasts and are often thrown into permanent insanity and wander lonely places in constant search for battle. A small portion of this is used in the Exlier of Siegfried. It also helps to add sharpness to the teeth. The vux is a major part of Soss lore in all the major cultures of that region.

witzé [SPRCH: ] : wizard, magic-user. A user of the powers of divinus and manna. Closley related to ve~z.

Witzékel osium Sé-Hebrium [SPRCH: ] : The sanctioned arch-guild of “magic-users”, sanctioned by the Hóçkir in Nar. It has particular rules governing what spells can be used and enforces these rules on those outside the guild as well.

witzétäkal [SPRCH: (wizeltäkel, witzétäkel)] : “Wizards Guild”, guild or union of users of manna powers or divinus powers.

zekakera [SPRCH: frm. Sprak, root (zkæccérræ)] : a woodland robber, a forest bandit; one who uses the forest to his advantage, a wizard who overuses the resources of the woods to its detriment.

Zinge~b [SPRCH: ] :

NOTES AND SOURCES